主管:国家卫生健康委员会
主办:国家卫生健康委医院管理研究所
中国科技核心期刊(中国科技论文统计源期刊)
中国科学引文数据库(CSCD)核心库期刊
《中文核心期刊要目总览》核心期刊

中国护理管理 ›› 2024, Vol. 24 ›› Issue (9): 1405-1411.doi: 10.3969/j.issn.1672-1756.2024.09.023

• 数智化护理 • 上一篇    下一篇

锻炼游戏在老年认知障碍人群中应用的范围综述

朱徐乐 徐林燕 高井全 赵磊 陈卓琦 姚远   

  1. 丽水学院医学院,323000 浙江省丽水市
  • 出版日期:2024-09-15 发布日期:2024-09-15
  • 通讯作者: 徐林燕,博士在读,讲师,E-mail:569028432@qq.com
  • 作者简介:朱徐乐,本科在读
  • 基金资助:
    浙江省医药卫生科技计划项目(2024KY591);浙江省教育厅一般科研项目(Y202351850);浙江省教育厅一般科研项目(Y202352341);丽水市公益性技术应用研究项目(2022GYX62);2023年大学生创新创业训练计划项目(S202310352070)

Application of exergames in elderly people with cognitive impairment: a scoping review

ZHU Xule, XU Linyan, GAO Jingquan, ZHAO Lei, CHEN Zhuoqi, YAO Yuan   

  1. School of Medicine, Lishui University, Lishui, Zhejiang province, 323000, China
  • Online:2024-09-15 Published:2024-09-15
  • Contact: E-mail:569028432@qq.com

摘要: 目的:对锻炼游戏在老年认知障碍人群中应用的相关研究进行范围综述,探究其可行性和应用效果。方法:根据范围综述研究方法,检索中英文数据库中的相关研究,检索时限为建库至2023年8月10日,对纳入文献进行整理和分析。结果:共纳入24篇文献。锻炼游戏干预内容分为以身体或认知训练为主的锻炼游戏,身体认知双任务锻炼游戏和身体联合认知锻炼游戏4种,干预频率多为每周3次,以持续12周为主,每次干预时长为18~90分钟不等,多在社区实施。锻炼游戏可行性高,安全性好,未有研究报告发生重大不良事件,一定程度上改善了认知障碍老年人的认知功能、身体功能、心理健康和生活质量。结论:锻炼游戏应用于老年认知障碍人群是可行的,且具有积极作用。未来研究应完善锻炼游戏的干预设计,进一步提升锻炼游戏的应用效果。

关键词: 锻炼游戏;认知障碍;老年;范围综述

Abstract: Objective: To comprehensively assess the extent of research exploring the utilization of exergames in elderly individuals with cognitive impairment, and to delve into their practical viability and the ensuing outcomes. Methods: Utilizing a scoping review approach, a systematic search was conducted in both Chinese and English databases, spanning from their inception up to August 10, 2023. The retrieved studies were then consolidated and subjected to rigorous analysis. Results: A compilation of 24 articles were included in this review. The intervention contents of exergames were divided into four types: exergames based on physical or cognitive training, physical cognitive dual-task exergames and physical combined cognitive exergames. The intervention frequency was mostly 3 times a week, and the duration was mainly 12 weeks. Exergames are highly feasible and safe, and no major adverse events have been reported. To a certain extent, exergames can improve the cognitive function, physical function, mental health and quality of life of the elderly with cognitive impairment. Conclusion: This review indicates that the employment of exergames in elderly individuals with cognitive impairment is indeed feasible and yields positive outcomes. However, future research endeavors should strive to refine the design of such interventions, aiming to further enhance the effectiveness of exergames in this population.

Key words: exergame; cognitive impairment; elderly; scoping review

中图分类号:  R47;R197