主管:国家卫生健康委员会
主办:国家卫生健康委医院管理研究所
中国科技核心期刊(中国科技论文统计源期刊)
中国科学引文数据库(CSCD)核心库期刊
《中文核心期刊要目总览》核心期刊

中国护理管理 ›› 2021, Vol. 21 ›› Issue (5): 697-702.doi: 10.3969/j.issn.1672-1756.2021.05.013

• 论著 • 上一篇    下一篇

沙盘手游疗法对头颈癌术后患者病耻感及应对方式的影响

沈利凤 朱慧 张旭 金艾香   

  1. 浙江省人民医院头颈外科,310014 杭州市(沈利凤,朱慧,金艾香);护理部(张旭)
  • 出版日期:2021-05-15 发布日期:2021-05-15
  • 通讯作者: 金艾香,本科,副主任护师,护士长,E-mail:44735618@qq.com
  • 作者简介:沈利凤,本科,主管护师

Effects of sandplay therapy on stigma and coping style of patients with head and neck cancer after operation

SHEN Lifeng, ZHU Hui, ZHANG Xu, JIN Aixiang   

  1. Department of Head and Neck Surgery, Zhejiang Provincial People's Hospital, Hangzhou, 310014, China
  • Online:2021-05-15 Published:2021-05-15
  • Contact: E-mail:44735618@qq.com

摘要: 目的:研究沙盘手游疗法对头颈癌术后患者病耻感及应对方式的影响。方法:将95例头颈癌术后患者按照入院顺序分为对照组(n=47)和干预组(n=48),对照组患者采用常规出院宣教和出院心理干预,干预组患者在常规出院宣教的基础上实施沙盘手游疗法干预。采用重复测量方差分析对不同时间点两组患者病耻感得分和医学应对量表中面对、屈服和回避3个维度的得分进行分析。结果:两组患者的病耻感得分、面对、回避和屈服维度得分的组间主效应、时间主效应和交互效应均具有统计学意义(P<0.05);简单效应分析结果显示,两组患者的病耻感、面对和屈服维度得分在干预后1、2、4个月,回避维度得分在干预后2、4个月均具有统计学意义(P<0.05),其中沙盘手游疗法组病耻感、回避和屈服维度得分均小于对照组,面对维度得分高于对照组。结论:沙盘手游疗法可以降低头颈癌术后患者病耻感,改善其应对方式,干预具有较满意的效果。

关键词: 头颈癌;病耻感;沙盘游戏;虚拟手游

Abstract: Objective: To discuss the effect of sandplay therapy on the patients' stigma and coping style after head and neck cancer operation. Methods: Totally 95 postoperative patients with head and neck cancer were divided into control group (n=47) and intervention group (n=48). Patients in the control group were given routine discharge education and psychological nursing, and patients in the intervention group were treated with sand table hand swimming therapy on the basis of routine discharge education. The total score of stigma and the scores of face, avoidance and surrender dimensions in the medical coping scale of the two groups at different time points were analyzed by repeated analysis of variance. Results: There were significant differences in the group main effect, time main effect and interaction effect of stigma, face, avoidance and surrender dimensions between the two groups (P<0.05). The results of simple effect analysis showed that the score of stigma, face and surrender dimensions were significantly different between the two groups after 1, 2 and 4 months, and avoidance dimension after 2 and 4 months (P<0.05). Among them, the scores of stigma, avoidance and surrender of the sand table mobile therapy group were lower than those of the control group, while the score of face dimension was higher than those of the control group. Conclusion: Sandplay therapy can significantly reduce the stigma level of patients with head and neck cancer, improve their coping style, and has a satisfactory effect.

Key words: head and neck cancer; stigma; sandplay therapy; Virtual Mobile games

中图分类号: 

  • R47